Warhorse Studios has lifted the veil on its next Kingdom Come project, confirming it will be an open-world RPG arriving within the next fiscal year. The revelation came during a recent livestream where communications director Tobias Stolz-Zwilling and community manager Tom Grey addressed swirling speculation about the studio's roadmap.
The announcement puts the untitled sequel on track to launch between April 2027 and March 2028, a far shorter wait than the seven-year gap between the original Kingdom Come: Deliverance and its sequel. While Warhorse stopped short of officially branding the project as Kingdom Come: Deliverance 3, Grey referred to it as one of two "proper games" the studio currently has in development.
The confirmation should ease fan concerns that Warhorse might pivot away from its core medieval fantasy direction. Earlier speculation had ranged from movie adaptations to radical gameplay overhauls, but Stolz-Zwilling made clear the studio remains committed to the Kingdom Come universe. "We still continue expanding the universe of Kingdom Come," he said. "That is also very dear to us."
Warhorse is juggling multiple ambitious projects simultaneously. Game director Daniel Vávra is developing a Kingdom Come film, while the studio's second major project is an open-world RPG set in Middle-earth. Leadership has been distributed accordingly, with Kingdom Come: Deliverance 2 lead designer Prokop Jirsa heading the Kingdom Come team and design director Viktor Bocan overseeing the Lord of the Rings title.
The fiscal year target represents a best-case scenario rather than a guarantee. Stolz-Zwilling acknowledged the inherent unpredictability of game development, noting "you know how game development works," but emphasized the team's commitment to hitting the window.
The franchise has proven its commercial and critical muscle in recent years. The original game earned praise for its immersive medieval setting and commitment to realism, while Kingdom Come: Deliverance 2 strengthened that foundation with refinements to combat, world design, and storytelling. The sequel's strong reception suggests appetite for Warhorse's approach remains robust among players seeking something distinct from mainstream open-world convention.
Author Emily Chen: "A medieval RPG that values immersion over accessibility is becoming rarer each year, so Warhorse moving quickly on this sequel while juggling a Lord of the Rings project is either courageous or reckless, but the studio seems confident they can pull it off."
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