Modder Nails Starfield's Take-Off Problem, But Landings? Probably Never

Modder Nails Starfield's Take-Off Problem, But Landings? Probably Never

One of Starfield's most glaring flaws has long been its jarring spaceship sequences. The moment you lift off from a planet or touch down on the surface, the game jolts you through loading screens that shatter immersion. A new mod is finally tackling half of that equation, though the creator admits the harder part may be impossible.

The Seamless Planet Takeoffs mod, developed by 0xBobby, removes the loading screen when launching from a planet's surface. Instead of the usual interruption, your ship spawns directly above the landing site and transitions into a first-person cockpit view that masks the shift between planetary and orbital space. The effect is deliberately disguised by matching camera angles and atmospheric effects, creating a far smoother experience than the base game offers.

"The mod aims to remove the loading screen when taking off from a planet, and spawns your ship above the landing site for a seamless experience," 0xBobby explained. The creator notes the mod remains in beta, with ongoing work to refine the transition based on planetary conditions like atmosphere and weather.

Where things fall apart is landings. When asked about reversing the process for descent sequences, 0xBobby was blunt: "It probably won't ever happen, at least not from me." The developer acknowledged knowing various tricks to mask loading screens, such as hiding them behind entry flames or clouds, but views true seamless landings as an entirely different beast. What would satisfy the modder is the full No Man's Sky experience, where you descend from space directly onto a surface without interruption, but achieving that level of polish ranks near zero on the likelihood scale.

Starfield has struggled with the disconnect between planetary exploration and space flight since its 2023 launch. Built on Bethesda's existing engine architecture, the game's structure relies heavily on loading screens to transition between distinct game areas. While Bethesda has made improvements, such as allowing direct flight between planets in the same solar system, fans have repeatedly demanded the seamless planetary transitions that rival titles provide.

The company's attention is now largely focused elsewhere. With The Elder Scrolls 6 in development and Fallout 5 in early stages, Starfield has receded from the spotlight. Bethesda's recent announcement that the game "remains an important part of our future" came amid layoffs that impacted the studio and raised questions about the franchise's priority. Starborn DLC is promised for 2027, and Todd Howard emphasized that over 17 million players have logged nearly a billion hours, with updates and gameplay improvements planned for year three.

Whether Bethesda will ever build seamless ground-to-space mechanics into a future Starfield installment remains uncertain. For now, the modding community is doing what it does best: fixing what the base game left broken.

Author Emily Chen: "The mod proves what players have known since day one, that Starfield's design is held back by its engine, not its ambition. It's a reminder that some problems are too fundamental for post-launch patches to solve."

Comments