Ubisoft is brushing aside claims that roughly 50 workers have been pulled from Assassin's Creed Hexe and reassigned to an internal team with uncertain job prospects. The gaming giant characterized the move as routine business, offering minimal explanation about why the shift happened or what the affected employees will work on next.
Insider Gaming first reported the staffing changes, which suggested the relocation was tied to a budget reduction for Hexe and a potential delay from its June 2027 target date into 2028. According to that report, staffers placed on the interproject team face a three-month window to secure new roles within Ubisoft or risk layoffs.
In a statement to IGN, a Ubisoft spokesperson neither confirmed nor denied those specifics. Instead, the company said such transitions happen naturally as development priorities shift. "Mobility across teams is a standard part of how we operate," the statement read. "As project priorities change, team members may transition from one project to another where their expertise is needed, helping us stay flexible and responsive as work evolves."
The reshuffle comes as Hexe faces internal turbulence. The project's creative director and game director have both exited in recent months, and Ubisoft has apparently scaled back the witchcraft-themed story to reduce reliance on magical mechanics, including a feature that let players control cats.
Hexe is not Ubisoft's immediate priority in the franchise. Assassin's Creed Black Flag Resynced is scheduled for July, and the company is believed to be working on at least one other major release this year, possibly a new Ghost Recon title. Those projects may be why workers got reassigned: their skills could be needed elsewhere in Ubisoft's development pipeline.
Author Emily Chen: "Ubisoft's vague response feels calculated to downplay real job security concerns, and the timing of these exits from Hexe's leadership suggests deeper problems than a routine schedule adjustment."
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