Analyst: Rockstar Underpriced GTA 6 by Half, Should Charge $200

Analyst: Rockstar Underpriced GTA 6 by Half, Should Charge $200

Grand Theft Auto 6 is a bargain, at least according to one prominent tech analyst. Ben Thompson, who runs the Stratechery newsletter, believes Rockstar Games has left enormous money on the table by pricing the game at $80, and that even the $100 Ultimate Edition falls short of what the project deserves.

Thompson argues that GTA 6 represents a unique moment in gaming history: a massive, handcrafted production assembled almost entirely before AI-driven development tools became standard in the industry. The game consumed a decade of human labor, with estimates suggesting its development and marketing costs between $1 billion and $2 billion.

"Rockstar is charging way too little for this game," Thompson told TBPN. "They should be charging like $200 for this game." He framed GTA 6 as "the last great game," noting the level of craftsmanship and human effort that went into it, describing years of "blood, sweat and tears" from the studio. Thompson even referenced the industry lore of observers counting cigarette butts outside Rockstar's offices as a proxy for how intensely the team was working.

The pricing question has shadowed GTA 6 since Rockstar announced the figures last month. Gaming had been bracing for a potential industry shift, with speculation that the publisher might charge $100 or more to recoup its enormous investment. Most analysts, however, predicted Rockstar would opt for restraint. The logic was straightforward: at $100, millions would still buy the game, but the higher barrier would deter enough players to damage long-term revenue potential. Those players could become sources of sustained income through online content, cosmetics, and future expansions.

That calculation appears to have won out. Rockstar settled on pricing that mirrors the current generation's standard, betting that volume and the multiplayer ecosystem will deliver the returns the company needs. GTA Online, the multiplayer component tied to GTA 5, has proven to be a money machine for years, and Rockstar clearly expects a similar trajectory when it launches the next version alongside or after the single-player campaign.

Thompson's position reflects a minority view. He went so far as to say he feels "compelled to buy GTA 6 just in honor of it existing" and would happily pay $200 for it, even if uncertain whether he would actually play it.

GTA 6 is scheduled to launch this November. The game has already triggered other controversies in recent weeks, including Rockstar's decision to ship physical copies with download codes rather than actual discs, and ongoing unionization efforts among some of the studio's workforce. Performance on current-generation consoles will also fall short of the 60-frame standard some players expected.

Author Emily Chen: "Thompson's $200 thesis is fun to argue but misses why Rockstar's actual strategy makes more sense, at least for capturing maximum market share and long-term engagement over a single blockbuster sale."

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