Obsidian Staff Fear For Future After Microsoft Cuts 60-70 Jobs

Obsidian Staff Fear For Future After Microsoft Cuts 60-70 Jobs

Obsidian Entertainment is facing serious uncertainty about its ability to move forward with multiple projects following Microsoft's sweeping Xbox restructuring, which eliminated around 60 to 70 positions at the studio known for Fallout: New Vegas, The Outer Worlds, and Grounded.

Microsoft gaming chief Asha Sharma announced what she called the most "significant" restructure in Xbox history, with 1,600 staff laid off immediately and another 1,600 expected to be cut over the current financial year. As part of the overhaul, four studios are shifting to new management structures while one faces an uncertain future.

According to reports, some of those departing from Obsidian were long-time veterans of the studio. The cuts have left remaining staff questioning how the company's pipeline of games can survive intact. One person told outlets that they were unsure how Obsidian's "huge list of projects" could continue following the layoffs.

Obsidian is currently developing Grounded 2 in early access and working on downloadable content for The Outer Worlds 2. The studio has not yet revealed a new major project since both Avowed and The Outer Worlds 2 underperformed commercially.

The broader restructuring signals a strategic shift. Bethesda leadership indicated the company is moving away from independent studio planning toward a model centered on leveraging its biggest franchises. Bethesda boss Jill Braff told staff the company is "shifting from a planning model primarily centered on what's next for each independent studio to one that focuses on our strongest franchises and determining the content roadmap that best serves our players and Bethesda as a whole."

That direction raises questions about Obsidian's role going forward. Could the studio be assigned to support major franchises like Fallout or The Elder Scrolls rather than continuing its own slate of titles? Or might Microsoft tap Obsidian to develop new entries in those flagship series?

Obsidian VP of Operations Marcus Morgan acknowledged the constant appetite for another New Vegas entry, saying last year that internet audiences perpetually ask "when's the next New Vegas" whenever the studio announces anything.

An additional mystery surrounds Tim Cain, a co-creator of the original Fallout game who rejoined Obsidian in December to work on an unannounced project. Sharma stated that "none of our first party publicly announced games or projects are being cancelled as part of these reductions," but Cain's work remains shrouded in secrecy.

Author Emily Chen: "These layoffs could actually accelerate Microsoft's push to consolidate its studios around proven franchises, and Obsidian's legendary RPG pedigree makes it too valuable to waste on experimental projects right now."

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