Xbox Cuts 3,200 Jobs Today as Microsoft Shutters Studios, Spins Off Beloved Franchises

Xbox Cuts 3,200 Jobs Today as Microsoft Shutters Studios, Spins Off Beloved Franchises

Microsoft is erasing 3,200 positions from Xbox across the current fiscal year, with 1,600 cuts taking effect immediately on July 6. The overhaul marks what Xbox boss Asha Sharma described as the "most significant" restructuring in the division's history, driven by the admission that the gaming business "is not healthy."

Four studios are being handed off to new management as part of the reset. Compulsion Games, creator of South of Midnight, and Double Fine Productions, maker of Psychonauts, will transition to independence while retaining their intellectual property and resources for upcoming projects. Ninja Theory and Undead Labs, responsible for Hellblade and State of Decay respectively, have agreed to join new ownership with funding to complete Senua and State of Decay 3, though Microsoft has not identified the new owners.

Arkane, the studio developing Marvel's Blade, is entering consultation with its French Works Council under local labor law to explore "strategic options," which could include sale or spinoff.

The broader cuts ripple across Activision, Bethesda, Blizzard, King, Mojang, and Xbox Game Studios. Yet Microsoft insists no publicly announced first-party games face cancellation. Franchises like Fable, Gears of War: E-Day, Call of Duty: Modern Warfare 4, and The Elder Scrolls 6 remain protected.

Sharma's email to staff outlined systemic failures. Xbox's margins run 3 to 10 times lower than comparable gaming platforms. The company arrived at this generation with fewer installed consoles and higher operating costs. Game Pass and multiplatform strategy created value but not at expected speeds. The hardware market is now experiencing its worst crisis in history.

The company lost 64 cents for every dollar invested in studios over typical years. With more games released monthly across the industry than in the prior decade combined, Microsoft concluded it cannot and should not own every studio.

Structural changes include flattening management from as many as 14 layers to no more than 5, reducing platform team bloat even as player engagement declined, and streamlining vendor spending by 50 percent. Helen Chiang, longtime Xbox executive and former Mojang leader, has been elevated to Chief Operating Officer with P&L authority across content, hardware, platform, and services. Dave McCarthy, who spent 17 years building Xbox Live and other core systems, is retiring.

This round of cuts follows Microsoft's mass layoffs last summer, when 9,000 employees lost jobs company-wide. That earlier wave included the shutdown of Perfect Dark developer The Initiative and cancellation of Rare's Everwild. This time, affected studios retain a path forward rather than simply closing.

Recent reporting suggested Sharma wants to accelerate development timelines on major franchises and has not ruled out converting Xbox into a wholly-owned subsidiary or exploring joint ventures and potential sale of the brand itself.

Author Emily Chen: "This is Microsoft admitting out loud that its gaming strategy didn't work at the scale and speed leadership wanted, and now it's dismantling the portfolio to reset the game entirely."

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