Eidos-Montréal, the Montreal-based studio behind Deus Ex and Tomb Raider, is laying off 124 employees across production and support roles. The cuts mark another significant contraction at the Embracer Group-owned developer, which has shed hundreds of workers over the past year.
Studio head David Anfossi is stepping down after 19 years with the company, though the circumstances surrounding his departure remain undisclosed. A transition plan is in place, and Eidos-Montréal said it would announce new leadership once the process concludes.
In a statement posted to social media, the studio framed the layoffs as necessary to redirect focus and resources. "Today is a difficult day for our studio and reflects the need to adapt and concentrate efforts where Eidos-Montréal can be most effective," the message read. The company added that those affected would receive "care and respect" as it moves forward.
Anfossi joined Eidos-Montréal as a producer in 2007 and rose to head of studio in 2013. During his tenure, he oversaw major releases including Deus Ex: Mankind Divided, Shadow of the Tomb Raider, and Marvel's Guardians of the Galaxy.
The latest cuts follow a particularly brutal stretch for the studio. In January 2025, Eidos-Montréal cut 75 employees, and additional layoffs were anticipated before year's end. A planned Deus Ex title was canceled in early 2024, signaling a shift in the studio's strategic direction.
The layoffs place Eidos-Montréal among dozens of game developers that have trimmed headcount in recent months. March 2026 alone saw major reductions at Battlefield Studios, Crystal Dynamics, Ubisoft, and Epic Games. Sony shut down first-party partner Dark Outlaw Games the same week, while Full Circle, the studio behind Skate, conducted layoffs in February.
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